ANDROMACHOSSP/ portfolio
R00SPAWN

Game dev · Web dev · EdTech

I build games, education tools and websites. This page is a map of them. Scroll to walk from room to room.

Digital Systems student, University of the Peloponnese, Sparta

Scroll to explore

Room 01GameUnity

Working title: Glitch Protocol

A 2D pixel-art Metroidvania in Unity. Each zone is drawn in one of two styles, dense gothic pixel art or soft hand-drawn shapes, and a few places break into full 3D, like a dark library and a hidden training ground. The story keeps one secret until the very end.

  • Four classes: Mage, Ninja, Fighter and Cleric/Warden
  • A Parallel Story System for the narrative
  • Player controller, ledge climbing and enemy AI written in C#
  • World map prototyped in HTML, design bible at v4.1
In development
  • Unity 6
  • C#
  • Blender
  • Pixel art

Room 02EdTechMobile + web

An education platform with separate spaces for students, teachers and parents, built as part of a PhD research project. I write the Flutter app and its Firebase backend.

  • Firebase Auth and Firestore for accounts and classroom data
  • Responsive teacher dashboard
  • One shared interface style across the student, teacher and parent apps
  • Built in four planned phases
In development
  • Flutter
  • Dart
  • Firebase

Room 03WebsiteClient work

The website of a professional voice artist and audiobook narrator. I built it and I keep it running.

  • Reviews system on Firebase Realtime Database, with an admin panel and an infinite marquee carousel
  • Automatic translation through a server route that calls the Anthropic API
  • Hero portrait carousel with CSS crossfades
Live Visit site ↗
  • Next.js
  • React
  • Firebase

Room 04WebsiteNonprofit

“Ready for take off”

A Greek-language website for an environmental education organization. Built in Next.js and TypeScript, with a Firebase-backed admin so the team edits everything themselves.

  • Greek-first content and navigation
  • A palette of many greens with one orange signal color
  • Custom admin panel: publications, books, team, photo albums
Live Visit site ↗
  • Next.js
  • TypeScript
  • Firebase

Room 05MobileSelf-hosted

A self-hosted GPS tracker paired with my own Android app. A Traccar server in Docker receives my phone's location, and the Flutter app pushes a notification when the phone enters a radius I pick.

  • Traccar server running with Docker Compose
  • Sign-in, radius picker and push notifications
  • First end-to-end test notification delivered
Prototype
  • Flutter
  • Docker
  • Traccar

Room 06HackathonTeam of 3

A dashboard that gathers international STEM opportunities in one place, built for a women-in-STEM hackathon. I built the working prototype while my teammates prepared the pitch.

  • Answer to the challenge of finding international STEM opportunities
  • A working web prototype, finished within the hackathon
Hackathon prototype
  • Web app
  • Dashboard

Room 07HackathonBiodiversity

EthnoHack 2026 · Track 3

A map of Greece's medicinal plants and how much pressure they are under. Pick a 10 km square, see which species grow there, and check whether picking one is safe before you do it.

  • 3D column map of Greece, coloured by risk, with a risk view
  • Camera plant scan and a harvest safety check with substitutes
  • Offline sighting records, kept at 10 km precision for threatened plants
  • Installable offline PWA in Greek and English, built on Kew, GBIF, IUCN, Natura 2000 and OpenStreetMap data
Live Visit site ↗
  • Next.js
  • PWA
  • Maps
  • Open data

Room 08HardwareGame design

The physical side of games. I service a twin-capsule 9D VR motion simulator, with two networked PCs and VR headsets, and I design games to run on it.

  • Game design document for a capsule-duel shooter
  • A first-person fighting game is the next design
  • Repairs on arcade and redemption cabinets: serial port errors, drives that won't mount, cabinet networks
Ongoing
  • VR
  • Hardware
  • GDD

Room 09Stack

The tools I carry between projects.

  • UnityEngine
  • C#Gameplay
  • FlutterMobile
  • Next.jsWeb
  • ReactWeb
  • TypeScriptLanguage
  • FirebaseBackend
  • Tailwind CSSStyling
  • HTML/CSS/JSPrototyping
  • DockerInfra
  • Blender3D
  • VercelHosting

Also built: flashcard apps for the Greek national exams (ΑΕΠΠ, ΑΟΘ), and a custom Claude skill that holds the full Unagami game bible.

Room 10NowNov 2026

  1. EthnoHack 2026

    Online data hackathon. Our team built “Chloris” in the biodiversity and sustainability track and shipped it as a live web app.

    Done
  2. Apps4Athens 3.0

    City of Athens gov hackathon at Serafeio, built on AthensGov open data.

    Up next
  3. TBA

    Codex × TwitchCon Hackathon

    A Twitch-connected project built with OpenAI Codex.

    Planned
  4. Side quest

    Light & Shadow

    A two-player co-op puzzle platformer for the browser, in plain HTML, CSS and JS with my own character art.

    Planned

Room 11Save point

Need a teammate for a hackathon, a hand on a game, or a website built? Send me a message.

© 2026 Andromachossp · Rendered live with WebGL shaders and 9,000 particles